These are my experiments with bytebeat. I don't believe copyright can be
claimed on bytebeat formulas, but just in case I release everything here
under CC0 1.0 public domain
(https://creativecommons.org/publicdomain/zero/1.0/).

Miloslav "drummyfish" Ciz

---------------------------------------------------

(-1 + (t / 256) * 2) * t     <-- wow

(t * t) >> 10                <-- seems same

((t & 128) ? t : -t) >> 5   <-- pulses

t >> 1 + t >> 3 | (t >> 5)

((t & 128) ? t : -t) & 0xf0   <--- squares

(t & 4096) ? 100 : 0          <--- click beat

((t & 256) ? t : -t) >> 3     <---- triangle

((t & 0x00ff) > 127) ? (t >> 3) : (~t >> 5)

t >> 4 + (t & 2048 ? ((t * t) >> 7) & (t << 2) : ((t << 1) | (t << 3)))    <--- snare

t >> 4 + (t & 4096 ? (t >> 9 | (t + 70)) : (t << 3 + t << 1))  <--- funny

(t >> 4 + (t & 4096 ? (t >> 9 + t + 70) : (t << 3 + t << 2))) | (t >> 9) <--- cool

t >> 1 + t >> 4 | (t >> 7) | ~t

t >> (t & 8)

(t & 128 ? (t * t) >> 5 : (t * t) >> 7) + t >> 6 & t >> 5 | (t * t) >> 12   <--- car engine

t >> 4 + (t & 2048 ? ((t * t) >> 16) & (t << 2) : 0)  <--- slap

(t & 4096 ? (t * t) >> 5 : 0) | (t * t) >> 20  <--- funny sounds

(((t & 128) ? t : -t) & 0xf0) << 1 & (t >> 7)  <--- square music

(((t & 128) ? t : -t) & 0xf0) << 1 & (t >> 7) | (t >> 6) + (t & 0x03)

(t >> 9) & (t ^ (t << 1)) | ((~t) >> 10)

(t >> 7) + (t ^ (t << 1)) | ((~t) >> 10)

t >> 14 | (t >> 6) | (t >> 8) | (~t << 1) | ~t

(t >> (t & 2)) & (~t >> 5) & (t >> 9) | (t >> 5)

((t * t) >> 8) & ((t * t) >> 4) | (~t >> 5)

((t * t) >> 8) & ((t * t) >> 4) | (~t >> 5) & (t >> 2)

((t * t) >> 5) & (t >> 3) | (t >> 5)

(t >> (t >> 6)) & (t * t) >> (-t)   <--- clicking

((t * t) >> 7) & (t >> 3) | (t >> 4) - (t >> 5) - (t >> 6)

((t >> 8) + (t ^ (t << 1))) | 0xee   <--- bell

((t * t) >> 7) & ((t << 3) & (t >> 5))

(t * 3) & ((t * 5) >> 8) ^ (t * 6) & (t >> 9)

0x0f ^ t & (t >> 9) | (t & 0x07) - (((t & 0xff) >> t) & (t >> 6)) | t >> 6   <--- good

((t * 7) >> 1) ^ ((t * t) >> (t >> 9))

((t * 7) >> 12) ^ ((t * t) >> (t >> 5)) & (t >> 5) & (t * t) >> 6

(((t & 256) ? t : -t) >> 8) ^ (t >> ((t >> 10) & 0x08))

(((t * 5) >> 7) - ((t * 3) >> 6)) ^ (t >> 11)    <--- beat

((t * t) >> 12) & ((t << 5) & (t >> 7)) ^ (t >> 7)

(0xff >> ((t >> 13) & 0x03))  <--- beat

(t >> 4) ^ (0x73 >> ((t >> 12) & 0x03))

(t & (0x01 << (t >> 10)) ? (t >> 5) : (t >> 7))

(t & (0x01 << (t >> 11)) ? ((t >> t) & 0xcf) : (t >> 3))

(((t + (t >> 6)) ^ t)) + ((~t * 5) >> 9) + ((~t * 3) >> 8)

t >> (t >> 2)   <---- voice

(t >> (t >> 2)) + (t >> (t >> 9)) | (t >> 4)  <--- heavy beat

(t >> (t >> 2)) + (t >> (t >> 9)) | (t >> 4) + (0x01 << (t >> 1))   <--- aborigines

((t >> (t >> 2)) + (t >> (t >> 7))) >> 4   <--- bass + drums

(((t >> (t >> 2)) + (t >> (t >> 7)))) & 0x3f

(((t >> (t >> 2)) + (t >> (t >> 7)))) & 0x3f | (t >> 5)    <--- another beat

(t + 1000) & (t + 116) | ((t * 5) + 230)    <--- kinda chord

(t + ((t >> 9) & 0x0fff)) ^ (t + ((t >> 7) & 0x0fff)) | ((t * 3) + (t >> 10))   <--- organ

(t + ((t >> 12) & 0x01fa)) ^ (t + ((t >> 7) & 0x0af7)) | ((t >> 10)) & ((t * 3) >> 7) & ~((t * 6) >> 10)

(t >> (t & 0x8)) >> 4   <--- melodic rythm

((t * 3) ^ ((t * 6) >> 10) ^ ~t | (t >> 6))

(((t * t) >> 6) & ((t << 4) & (t >> 6))) | ((((t * 3) >> 5) - ((t * 3) >> 6)))

(t + (((t >> 13) & 0x05) * 110)) ^ (t + (((t >> 10) & 0x0e) * 641))

(t ^ (t - ((t >> 12) & 0x0f) * 76)) & 0x30
(t & (1 << (((t >> 10) ^ ((t >> 10) << 4)))))   <---- number 4 changes melody
(t & (5 << (((t >> 10) + ((t >> 10) << 4)))))
(t & (3 << (((t >> 10) ^ ((t >> 10) << (t >> 1))))))   <---- nice melody
(t & (3 << (((t >> 10) ^ ((t >> 10) << (t >> 6))))))
((  ((t * t) ^ (t - 100)) >> 22  ) >> (t >> 8))   <---- C scale can be heard in this, WTF
((((t * t) - ((t * t) >> 1)) >> 22) >> (t >> 6))  <---- string
(t >> (t & (t + 6))) >> 4
(((((t * t) - ((t * t) >> 1)) >> 20) >> (t >> 6))) ^ ((t ^ (t + ((t >> 14) & 0x0f) * 68)) & 0x70) >> 4


GOOD COMPLETE:
--------------

((t >> 7 + t >> 5) | (t >> 7) | t ^ ((t * 3) >> 10)) & (t & 65536 ? (((t * t) >> 16) & 0x0f) : 0xff)
((t >> 6) | (t >> 8) | (~t << 1) | t) & (t & 65536 ? (((t * t) >> 16) & 0x0f) : 0xff)
(((t & 128) ? t : -t) & 0xf6) << 2 & (t >> 9) | (t >> 6) + (t & 0x03)
(t >> 10) & (((t + 20) ^ t) | (~t >> 10)) + ((t & 4096) ? 100 : 0)
0x0f ^ t & (t >> 9) | (t & 0x07) - (((t & 0xff) >> t) & (t >> 6)) | t >> 7
(t >> 4 + ((t & 4096) ? (t >> 3 + t) : (t << 3 + t << 4))) | (t >> 9) & (t >> 1)
(t & 2048 ? t : 0) + (t & 4096 ? t >> 7 : (t << 3 - t)) & (t & 8192 ? t >> 9 : 0x03)
(t >> 1 & 0xa7) | (~t >> 8) ^ ((t * t) >> 14) & 0x1f & (t >> 8)
(((t & 256) ? t : -t) & 0xf0) & ~(t >> 9) | (t >> 6) + ~((t << 2) & 0x07)
(t * 3) & ((t * 5) >> 8) ^ (t * 7) & (t >> 10)
(t >> 12) ^ (t >> (t >> 5)) & (t >> 6) & (t * t) >> 18
((((t * 5) >> 7) - ((t * 3) >> 6)) ^ (t >> 11)) >> ((t >> 13) & 0x05)
((t >> 9) ^ (t >> (t >> 5)) & (t >> 4) & (t * t) >> 10) & (0xff >> (t >> 17))
(t >> 6) | (0x73 >> ((t >> 16) & 0x03)) + (((t >> 6) ^ ((t * t) >> 13) | (t >> 4)) & 0x05)
((((t >> 7) + (t ^ (t << 1)) | ((~t) >> 11)) & 0x3e) >> 2) | (t >> 11)
((t >> 7) & (((t + (t >> 6)) ^ t)) | ((~t >> 10)) + ((t & 4096) ? 100 : 0) & 0xcf)
(((t - (t >> 6)) ^ t)) + ((t * 5) >> 8) | ((~t * 3) >> 7) & ((t * 6) << 2)
(((t >> (t >> 2)) + (t >> (t >> 7)))) & 0x3f | (t >> 5) | (t >> 11)
(((t >> (t >> 2)) + (t >> (t >> 7)))) & 0x3f | (t >> 5) | (99 << (t >> 12))
(t + ((t >> 12) & 0x01fa)) ^ (t + ((t >> 7) & 0x0af7)) | ((t >> 8)) & (t >> 9)
(((t & 256) ? t : -t) >> 8) ^ (t >> ((t >> 10) & 0x78))
(t + (((t >> 12) & 0x72) * 17)) ^ (t + (((t >> 10) & 0x5e) * 641))
((((t >> (t >> 2)) + (t >> (t >> 7)))) & 0x3f | (t >> 5) | (t >> 11)) & (t & (32768 | 8192) ? 0xf0 : 0x30)

EXTENDED:
---------
(t >> y[3]) + (t ^ (t << 1)) | ((~t) >> 9)
(y[0] & (512 + 1024)) ? (t >> 2) : (t >> 3)
(t >> (y[0] & 0x3)) >> 3
(t >> (y[0] & 0x7)) >> 7     <---- long unrepeated random beeping
(t >> (y[0] & 0x0a)) >> 2    <---- sounds cool

a = ((t >> 7) | (t >> 9) | (~t << 1) | t);   ((t) & 65536 ? (a & (((t * t) >> 16) & 0x09)) : ~a)

